Method Not Found Easy Anti Cheat Server Hydra
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| Epic EOS SDK now contains EasyAntiCheat SDK |
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| The Legendary Cheater Join Date: May 2011 Posts: 507 Reputation: 3015 Points: 16,581, Level: 17
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| Epic EOS SDK now contains EasyAntiCheat SDK The "Epic Online Services SDK" now has an Anti-Cheat module (= EAC) which allows developers to integrate Easy Anti Cheat into a game. Quote: You can use the Anti-Cheat interfaces (also known as Easy Anti-Cheat) to help reduce cheating in online multiplayer play. They provide tools to start your game client in an anti-cheat protected mode which can be validated by a game server or another game client. These interfaces are not digital rights management (DRM) or code obfuscation tools and are not useful for purely offline play. The anti-cheat interfaces provide two kinds of protection: Cheat prevention to passively prevent common cheating techniques such as reading and writing the game process memory using straightforward methods. Cheat detection to identify accounts using more specialized methods to manipulate the game so that you can then apply sanctions to them. I am not sure if I'm allowed to link to it here, but you can find it by googling for "Epic Online Services SDK". You need an Epic Games "Developer account" to download it. | |||||||||||
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| God-Like Join Date: Jun 2020 Location: nullptr Posts: 158 Reputation: 1408 Points: 4,093, Level: 6
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| Thanks for the information. Envoy� de mon JSN-L21 en utilisant Tapatalk | |||||||||||
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| | #3 | |||||||||||
| Team Ehrenlos Co-Founder Join Date: Jan 2017 Posts: 887 Reputation: 22483 Points: 34,329, Level: 28
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| Quote: Originally Posted by freakyy The "Epic Online Services SDK" now has an Anti-Cheat module (= EAC) which allows developers to integrate Easy Anti Cheat into a game. I am not sure if I'm allowed to link to it here, but you can find it by googling for "Epic Online Services SDK". You need an Epic Games "Developer account" to download it. Pretty much means you can create your own game, and develop Hacks for it while training to reverse your game and bypass a shitty version of EAC on the way. I might put a game out and advertise it on here if they offer unbanning people that were EAC banned. If neither of that exists, non-permanent bans and unbans, this can be used only in an inpractical way. Or you dev a Spoofer too in the meantime. Still good news for sure. This will cause a lot of indie games to include EAC, so you rather jump on this train while possible. As from this point on it only gets harder.
__________________ Want to try out an alternative to Pointer & Signature Scanning? Last edited by D e f a u l t O; 23rd June 2021 at 08:50 AM. | |||||||||||
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| | #4 | |||||||||||
| Supreme G0d Join Date: Feb 2021 Location: unknowncheats Posts: 359 Reputation: 3671 Points: 6,153, Level: 8
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| Quote: Originally Posted by D e f a u l t O ~snip~ just email them and ask to test it on your "game". i bet they'll let you | |||||||||||
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| | #5 | |||||||||||
| Team Ehrenlos Co-Founder Join Date: Jan 2017 Posts: 887 Reputation: 22483 Points: 34,329, Level: 28
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| Quote: Originally Posted by pinefin just email them and ask to test it on your "game". i bet they'll let you Overcomplicated. __________________ Want to try out an alternative to Pointer & Signature Scanning? | |||||||||||
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| | #6 | |||||||||||
| Senior Member Join Date: Jul 2015 Posts: 84 Reputation: 1010 Points: 6,783, Level: 9
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| Has anyone looked at their network encryption? They provide functions that game developers can use to encrypt/decrypt packets. | |||||||||||
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| | #7 | |||||||||||
| h4x0!2 Join Date: Dec 2015 Location: Russia Posts: 117 Reputation: 17147 Points: 27,524, Level: 24
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| meme Last edited by busybox10; 24th June 2021 at 04:15 PM. | |||||||||||
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| | #8 | |||||||||||
| Site Administrator Join Date: Jun 2013 Posts: 4,693 Reputation: 117100 Points: 176,182, Level: 59
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| Quote: Originally Posted by freakyy I am not sure if I'm allowed to link to it here, but you can find it by googling for "Epic Online Services SDK". You need an Epic Games "Developer account" to download it. You are allowed to link it. __________________ | |||||||||||
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| | #9 | |||||||||||
| ICY Join Date: Jun 2005 Posts: 3,441 Reputation: 167064 Points: 255,776, Level: 59
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| Quote: Originally Posted by freakyy I am not sure if I'm allowed to link to it here, but you can find it by googling for "Epic Online Services SDK". You need an Epic Games "Developer account" to download it. Which takes 1 minute to make. | |||||||||||
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| | #10 | |||||||||||
| MVP Join Date: Sep 2005 Posts: 16,884 Reputation: 387758 Points: 1, Level: 1
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| Quote: Originally Posted by Teoph Has anyone looked at their network encryption? They provide functions that game developers can use to encrypt/decrypt packets. This is only the case with the untrusted game server architecture, in p2p mode I have no idea how it functions. In general you can decrypt the first few game packets, and even after the second phase key is set there is a window (iirc 30 sec) where you can send packets encrypted with the hardcoded key and the game server will recognise and decrypt them. Depends on the game and the rest of the networking if this is actually important, in some games I have seen it's abusable because the first thing they do is transmit authentication information which you can tamper with. Ideally EAC should expose an IsReady API and the only packet transmissions is EAC packets until that returns true, and then the game's welcome handshake can begin under mandatory stage 2 encryption. | |||||||||||
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| | #11 | |||||||||||
| Senior Member Join Date: Jul 2015 Posts: 84 Reputation: 1010 Points: 6,783, Level: 9
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| Quote: Originally Posted by R00ted In general you can decrypt the first few game packets, and even after the second phase key is set there is a window (iirc 30 sec) where you can send packets encrypted with the hardcoded key and the game server will recognise and decrypt them. Depends on the game and the rest of the networking if this is actually important, in some games I have seen it's abusable because the first thing they do is transmit authentication information which you can tamper with. Ideally EAC should expose an IsReady API and the only packet transmissions is EAC packets until that returns true, and then the game's welcome handshake can begin under mandatory stage 2 encryption. Do you know how they are generating/transmitting the second key? I've been thinking it could have be RSA between the game client/server to transmit it, although the SDK doesn't ask the game developers to generate any sort of keys, so that's weird. | |||||||||||
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| | #12 | |||||||||||
| MVP Join Date: Sep 2005 Posts: 16,884 Reputation: 387758 Points: 1, Level: 1
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| Quote: Originally Posted by Teoph Do you know how they are generating/transmitting the second key? I've been thinking it could have be RSA between the game client/server to transmit it, although the SDK doesn't ask the game developers to generate any sort of keys, so that's weird. Hydra is the name of the communication channel between the EAC client and the EAC backend. Ceberus is the name of the communication channel between the EAC game server and the EAC backend. Hydra has two modes of operation, one where it uses direct HTTP requests to the EAC backend, not very common and a little insecure. The other is where it transmits messages to the backend using the game server as a proxy - this is the more common and more secure version. Cerberus is initialised from the start, and then hydra begins, and once both are ready, the EAC backend transmits a random key via both and the second stage encryption can begin. If the EAC backend goes down or the game server cannot connect to it, then encryption never progresses. Hydra is fully cryptographically secure, there is no way to MITM/sniff it. | |||||||||||
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Source: https://www.unknowncheats.me/forum/anti-cheat-bypass/457988-epic-eos-sdk-contains-easyanticheat-sdk.html
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